Sony Interactive Entertainment has announced Quick Spectral Super Resolution (QSSR), an artificial intelligence (AI) upscaling technology built specifically for the standard PS5. The first titles to use the new library are Marvel’s Wolverine and Ghost of Yōtei, both of which have been patched to offer QSSR as an additional graphics option on PS5.
For anyone who has watched PS5 Pro owners enjoy PlayStation Spectral Super Resolution (PSSR) and wondered when the standard console would get something similar, the wait is over. Sort of.
Since the launch of PSSR on PS5 Pro, players and developers had asked whether similar image-quality improvements could be brought to the PS5 console.
PSSR analyses game images pixel by pixel and uses AI to upscale them with more detail and stability than conventional approaches, but until now its computational demands made bringing that experience to PS5 impossible.
How QSSR works on the standard PS5
QSSR is described by Sony as a new performance tier of AI upscaling, born from Project Amethyst, its AI graphics collaboration with AMD. According to Sony, it is built on two key innovations: a streamlined neural network architecture and a hand-tuned implementation that maximises performance on PS5.
While PSSR remains the gold standard on PS5 Pro, Sony says QSSR provides notable improvements to both image detail and image stability on PS5. The company is positioning QSSR as a clear step down from its Pro-tier tech in capability, while still being a meaningful step up from what standard PS5 players have had until now.
The post was authored by Daniel Craig, Principal Engineer in Graphics R&D at Sony Interactive Entertainment, which is worth noting. This is an engineering announcement, not a marketing one. The language is measured, the caveats are present, and the word “notable” is doing a lot of lifting in that sentence.
What the studios say
Insomniac Games said its team works hard to make sure each of its games is a showcase of PlayStation hardware, and expressed excitement for Marvel’s Wolverine to be among the first titles to bring QSSR to players.
Sucker Punch Productions lead rendering engineer Jasmin Patry said the studio had long wished that all PS5 players could experience the image quality that PSSR brings to PS5 Pro, calling QSSR “a positive step towards that goal”.
Both studios have skin in the game here: their flagship titles are the delivery mechanism for this tech. Their enthusiasm is noted and attributed accordingly.
What this means for PS5 owners
QSSR arrives as a patch, which means no hardware purchase required and no new console needed. It shows up as an additional graphics option inside the supported games, leaving the choice with the player.
Sony has described QSSR as a new performance tier of AI upscaling, which suggests the company sees this as a category of its own rather than a straight port of PSSR. Whether that framing holds as more titles adopt it remains to be seen.
For now, two games carry the feature. The door is open for more developers to follow. “We’ve long wished that all PS5 players could experience the incredible image quality that PSSR brings to PS5 Pro, and QSSR is a positive step towards that goal,” said Patry.

